Enhanced Traps Tutorial for UltraFractal - Page 7

 

General Texture Parameters

One of the keys to striking and beautiful fractal art is texturing. There are a large number of approaches for applying texture. One method is to use built-in texturing algorithms such as are available with the formulas of this tutorial. These parameters are visible only if the "expert" box is checked.

All of the examples were created using the CosMartin Orbit Trap Enhanced formula. The first image (CosMartin) is the base image with no textures applied. The next is the application of texture to the 3rd layer with default settings and Texture Weight = 0.1.  Notice that the texture sizes and contours with the fractal shapes. The remaining images are a zoom into the original image. The upr for the first of the zoomed images follows the image section. The user should start with this upr and experiment with the various texture settings. The second and subsequent zoomed images apply the texture to the color layer. Notice the extra coloring emphasis.

CosMartin Default Texture
Texture Weight = 0.1
Texture Function 1 = cabs() Texture Function 1 = cabs()
Texture applied to color layer
Texture Function 1 = abs()
Texture Function 2 = log()
Texture offset = (1,3)
Texture applied to color layer
Texture Function 1 = ident()
Texture Function 2 = asin()
Texture offset = (0,0)
Texture applied to color layer
Texture Function 1 = abs()
Texture Function 2 = asin()
Texture offset = (-2,2)
Texture applied to color layer
CosMartinCabs {
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ePH5xEu/t8sPwr3vVruR28Ak2zgwqWnnhzplZYKNiwSLKJVFgg8IFrKfZF8yv/HxweK761AX
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UgVwAnjZdxArJG95ZWXIwK+XEP77webfEGZ6zNxn+C1i0yiy1ZTgsq0jfHaZZeW53E26fg1X
KaG=
}
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