<!-- Original:  Angus Turnbull -->
<!-- Web Site:  http://gusnz.cjb.net -->

<!-- This script and many more are available free online at -->
<!-- The JavaScript Source!! http://javascript.internet.com -->

var isDOM = (document.getElementById ? true : false); 
var isIE4 = ((document.all && !isDOM) ? true : false);
var isNS4 = (document.layers ? true : false);

function getRef(id) {
if (isDOM) return document.getElementById(id);
if (isIE4) return document.all[id];
if (isNS4) return document.layers[id];
}

function getSty(id) {
return (isNS4 ? getRef(id) : getRef(id).style);
} 

// Hide timeout.
var popTimer = 0;
// Array showing highlighted menu items.
var litNow = new Array();

function popOver(menuNum, itemNum) {
clearTimeout(popTimer);
hideAllBut(menuNum);
litNow = getTree(menuNum, itemNum);
changeCol(litNow, true);
targetNum = menu[menuNum][itemNum].target;
if (targetNum > 0) {
thisX = parseInt(menu[menuNum][0].ref.left) + parseInt(menu[menuNum][itemNum].ref.left);
thisY = parseInt(menu[menuNum][0].ref.top) + parseInt(menu[menuNum][itemNum].ref.top);
with (menu[targetNum][0].ref) {
left = parseInt(thisX + menu[targetNum][0].x);
top = parseInt(thisY + menu[targetNum][0].y);
visibility = 'visible';
      }
   }
}
function popOut(menuNum, itemNum) {
if ((menuNum == 0) && !menu[menuNum][itemNum].target)
hideAllBut(0)
else
popTimer = setTimeout('hideAllBut(0)', 500);
}

function getTree(menuNum, itemNum) {

// Array index is the menu number. The contents are null (if that menu is not a parent)
// or the item number in that menu that is an ancestor (to light it up).
itemArray = new Array(menu.length);

while(1) {
itemArray[menuNum] = itemNum;
// If we've reached the top of the hierarchy, return.
if (menuNum == 0) return itemArray;
itemNum = menu[menuNum][0].parentItem;
menuNum = menu[menuNum][0].parentMenu;
   }
}

// Pass an array and a boolean to specify colour change, true = over colour.
function changeCol(changeArray, isOver) {
for (menuCount = 0; menuCount < changeArray.length; menuCount++) {
if (changeArray[menuCount]) {
newCol = isOver ? menu[menuCount][0].overCol : menu[menuCount][0].backCol;
// Change the colours of the div/layer background.
with (menu[menuCount][changeArray[menuCount]].ref) {
if (isNS4) bgColor = newCol;
else backgroundColor = newCol;
         }
      }
   }
}

function hideAllBut(menuNum) {
var keepMenus = getTree(menuNum, 1);
for (count = 0; count < menu.length; count++)
if (!keepMenus[count])
menu[count][0].ref.visibility = 'hidden';
changeCol(litNow, false);
}

// *** MENU CONSTRUCTION FUNCTIONS ***

function Menu(isVert, popInd, x, y, width, overCol, backCol, borderClass, textClass) {
// True or false - a vertical menu?
this.isVert = isVert;
// The popout indicator used (if any) for this menu.
this.popInd = popInd
// Position and size settings.
this.x = x;
this.y = y;
this.width = width;
// Colours of menu and items.
this.overCol = overCol;
this.backCol = backCol;
// The stylesheet class used for item borders and the text within items.
this.borderClass = borderClass;
this.textClass = textClass;
// Parent menu and item numbers, indexed later.
this.parentMenu = null;
this.parentItem = null;
// Reference to the object's style properties (set later).
this.ref = null;
}

function Item(text, href, frame, length, spacing, target) {
this.text = text;
this.href = href;
this.frame = frame;
this.length = length;
this.spacing = spacing;
this.target = target;
// Reference to the object's style properties (set later).
this.ref = null;
}

function writeMenus() {
if (!isDOM && !isIE4 && !isNS4) return;

for (currMenu = 0; currMenu < menu.length; currMenu++) with (menu[currMenu][0]) {
// Variable for holding HTML for items and positions of next item.
var str = '', itemX = 0, itemY = 0;

// Remember, items start from 1 in the array (0 is menu object itself, above).
// Also use properties of each item nested in the other with() for construction.
for (currItem = 1; currItem < menu[currMenu].length; currItem++) with (menu[currMenu][currItem]) {
var itemID = 'menu' + currMenu + 'item' + currItem;

// The width and height of the menu item - dependent on orientation!
var w = (isVert ? width : length);
var h = (isVert ? length : width);

// Create a div or layer text string with appropriate styles/properties.
// Thanks to Paul Maden (www.paulmaden.com) for helping debug this in IE4, apparently
// the width must be a miniumum of 3 for it to work in that browser.
if (isDOM || isIE4) {
str += '<div id="' + itemID + '" style="position: absolute; left: ' + itemX + '; top: ' + itemY + '; width: ' + w + '; height: ' + h + '; visibility: inherit; ';
if (backCol) str += 'background: ' + backCol + '; ';
str += '" ';
}
if (isNS4) {
str += '<layer id="' + itemID + '" left="' + itemX + '" top="' + itemY + '" width="' +  w + '" height="' + h + '" visibility="inherit" ';
if (backCol) str += 'bgcolor="' + backCol + '" ';
}
if (borderClass) str += 'class="' + borderClass + '" ';

// Add mouseover handlers and finish div/layer.
str += 'onMouseOver="popOver(' + currMenu + ',' + currItem + ')" onMouseOut="popOut(' + currMenu + ',' + currItem + ')">';

// Add contents of item (default: table with link inside).
// In IE/NS6+, add padding if there's a border to emulate NS4's layer padding.
// If a target frame is specified, also add that to the <a> tag.

str += '<table width="' + (w - 8) + '" border="0" cellspacing="0" cellpadding="' + (!isNS4 && borderClass ? 3 : 0) + '"><tr><td align="left" height="' + (h - 7) + '">' + '<a class="' + textClass + '" href="' + href + '"' + (frame ? ' target="' + frame + '">' : '>') + text + '</a></td>';
if (target > 0) {

// Set target's parents to this menu item.
menu[target][0].parentMenu = currMenu;
menu[target][0].parentItem = currItem;

// Add a popout indicator.
if (popInd) str += '<td class="' + textClass + '" align="right">' + popInd + '</td>';
}
str += '</tr></table>' + (isNS4 ? '</layer>' : '</div>');
if (isVert) itemY += length + spacing;
else itemX += length + spacing;
}
if (isDOM) {
var newDiv = document.createElement('div');
document.getElementsByTagName('body').item(0).appendChild(newDiv);
newDiv.innerHTML = str;
ref = newDiv.style;
ref.position = 'absolute';
ref.visibility = 'hidden';
}

// Insert a div tag to the end of the BODY with menu HTML in place for IE4.
if (isIE4) {
document.body.insertAdjacentHTML('beforeEnd', '<div id="menu' + currMenu + 'div" ' + 'style="position: absolute; visibility: hidden">' + str + '</div>');
ref = getSty('menu' + currMenu + 'div');
}

// In NS4, create a reference to a new layer and write the items to it.
if (isNS4) {
ref = new Layer(0);
ref.document.write(str);
ref.document.close();
}

for (currItem = 1; currItem < menu[currMenu].length; currItem++) {
itemName = 'menu' + currMenu + 'item' + currItem;
if (isDOM || isIE4) menu[currMenu][currItem].ref = getSty(itemName);
if (isNS4) menu[currMenu][currItem].ref = ref.document[itemName];
   }
}
with(menu[0][0]) {
ref.left = x;
ref.top = y;
ref.visibility = 'visible';
   }
}


var menu = new Array();


var defOver = '#CCCCCC', defBack = '#D2D199';

var defLength = 22;

// Menu 0 is the special, 'root' menu from which everything else arises.
menu[0] = new Array();
menu[0][0] = new Menu(false, '', 5, 154, 17, defOver, '#D2C699', 'mBorder', 'mLink');
menu[0][1] = new Item('About', '#', '', 60, -2, 1);
menu[0][2] = new Item('Galleries', '../../GalleryMain/Fractal_Galleries_Main.html', '', 60, -2, 2);
menu[0][3] = new Item('Home', '../../index.html', '', 60, -2, 0);
menu[0][4] = new Item('E-Mail', 'mailto:fractals@hiddendimension.com', '_new', 60, -2, 0);

// About menu.
menu[1] = new Array();
menu[1][0] = new Menu(true, '>', 0, 30, 95, defOver, defBack, 'mBorder', 'mLink');
menu[1][1] = new Item('Fractal Math', '../../FractalMath/Mathematics_Main.html', '', defLength, 0, 3);
menu[1][2] = new Item('Tutorials', '../../Tutorials/Tutorials_Main.html', '', defLength, 0, 4);
menu[1][3] = new Item('Downloads', '../../futils.html', '', defLength, 0, 0);
menu[1][4] = new Item('Links', '../../links.html', '', defLength, 0, 0);

// Galleries menu.
menu[2] = new Array();
menu[2][0] = new Menu(true, '>', 0, 30, 123, defOver, defBack, 'mBorder', 'mLink');
menu[2][1] = new Item('Gallery I', '../../GalleryMain/Gallery_1/Art_Gallery_1.html', '', defLength, 0, 0);
menu[2][2] = new Item('Gallery II', '../../GalleryMain/Gallery_2/Art_Gallery_2.html', '', defLength, 0, 0);
menu[2][3] = new Item('Gallery III', '../../GalleryMain/Gallery_3/Art_Gallery_3.html', '', defLength, 10, 0);
menu[2][4] = new Item('Tessellation Gallery', '../../GalleryMain/Tessellation_Gallery/Tessellation_Gallery.html', '', defLength, 0, 0);
menu[2][5] = new Item('3D Gallery', '../../GalleryMain/ThreeD_Gallery/3D_Gallery.html', '', defLength, 0, 0);
menu[2][6] = new Item('Inversion Gallery', '../../GalleryMain/Inversion_Gallery/Inversion_Gallery.html', '', defLength, 0, 0);
menu[2][7] = new Item('Kleinian Gallery', '../../GalleryMain/Kleinian_Gallery/Kleinian_Gallery.html', '', defLength, 0, 0);
menu[2][8] = new Item('Height Field Gallery', '../../GalleryMain/Heightfield_Gallery/Heightfield_Gallery.html', '', defLength, 10, 0);
menu[2][9] = new Item('Animation Gallery', '../../GalleryMain/Animation_Gallery/Animation_Gallery.html', '', defLength, 0, 0);

// Fractal Math menu.
menu[3] = new Array();
menu[3][0] = new Menu(true, '>', 97, 0, 130, defOver, defBack, 'mBorder', 'mLink');
menu[3][1] = new Item('Divergent Fractals', '../../FractalMath/Divergent_Fractals_Main.html', '', defLength, 0, 0);
menu[3][2] = new Item('Convergent Fractals', '../../FractalMath/Convergent_Fractals_Main.html', '', defLength, 10, 0);
menu[3][3] = new Item('Tessellation Fractals', '../../FractalMath/TessellationFractals.html', '', defLength, 0, 0);
menu[3][4] = new Item('3D Fractals', '../../FractalMath/JuliaBrot_Fractals_Main.html', '', defLength, 0, 0);
menu[3][5] = new Item('Inversion Fractals', '../../FractalMath/CircleInversionFractals.html', '', defLength, 0, 0);
menu[3][6] = new Item('Kleinian Fractals', '../../FractalMath/KleinianGroup_Fractals_Main.html', '', defLength, 0, 0);
menu[3][7] = new Item('Height Field Fractals', '../../FractalMath/Heightfield_Fractals.html', '', defLength, 10, 0);
menu[3][8] = new Item('Strange Attractors', '../../FractalMath/Strange_Attractors_Main.html', '', defLength, 0, 0);
menu[3][9] = new Item('IFS Fractals', '../../FractalMath/IFS_Fractals_Main.html', '', defLength, 0, 0);
menu[3][10] = new Item('L System Fractals', '../../FractalMath/LSystem_Fractals_Main.html', '', defLength, 0, 0);

// Tutorial menu.
menu[4] = new Array();
menu[4][0] = new Menu(true, '>', 97, 0, 170, defOver, defBack, 'mBorder', 'mLink');
menu[4][1] = new Item('Slope Formulas', '../../Tutorials/Slope/Slope_Tutorial.html', '', defLength, 0, 5);
menu[4][2] = new Item('Enhanced Formulas', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial.html', '', defLength, 0, 6);
menu[4][3] = new Item('Simple Traps', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial.html', '', defLength, 0, 7);
menu[4][4] = new Item('Polar Traps', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial.html', '', defLength, 0, 8);
menu[4][5] = new Item('Attractor Traps', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial.html', '', defLength, 10, 9);
menu[4][6] = new Item('UF5 Challenges', '../UF5Challenges.html', '', defLength, 0, 10);
menu[4][7] = new Item('Mesh Raytracing', '../../Tutorials/Heightfields/MeshRaytraceTutorial.html', '', defLength, 0, 0);
menu[4][8] = new Item('3D Fractal Raytracing', '../../Tutorials/3DFractals/3DFractalRaytraceTutorial.html', '', defLength, 0, 0);
menu[4][9] = new Item('One Layer Challenge', '../OneLayer/UFOneLayer.html', '', defLength, 0, 0);
 
// Slope Formula menu.
menu[5] = new Array();
menu[5][0] = new Menu(true, '>', 172, 0, 90, defOver, defBack, 'mBorder', 'mLink');
menu[5][1] = new Item('Introduction', '../../Tutorials/Slope/Slope_Tutorial.html', '', defLength, 0, 0);
menu[5][2] = new Item('Basic Usage', '../../Tutorials/Slope/Slope_Tutorial_2.html', '', defLength, 0, 0);
menu[5][3] = new Item('Convergent', '../../Tutorials/Slope/Slope_Tutorial_3.html', '', defLength, 0, 0);
menu[5][4] = new Item('Height Value', '../../Tutorials/Slope/Slope_Tutorial_4.html', '', defLength, 0, 0);
menu[5][5] = new Item('3D Texturizer', '../../Tutorials/Slope/Slope_Tutorial_5.html', '', defLength, 0, 0);
menu[5][6] = new Item('Direct Color', '../../Tutorials/Slope/Slope_Tutorial_6.html', '', defLength, 0, 0);
menu[5][7] = new Item('Attractor', '../../Tutorials/Slope/Slope_Tutorial_7.html', '', defLength, 0, 0);
menu[5][8] = new Item('Apollo', '../../Tutorials/Slope/Slope_Tutorial_8.html', '', defLength, 0, 0);
menu[5][9] = new Item('Indra', '../../Tutorials/Slope/Slope_Tutorial_9.html', '', defLength, 0, 0);

// Enhanced Traps Formula menu.
menu[6] = new Array();
menu[6][0] = new Menu(true, '>', 172, 0, 90, defOver, defBack, 'mBorder', 'mLink');
menu[6][1] = new Item('Introduction', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial.html', '', defLength, 0, 0);
menu[6][2] = new Item('The Basics', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_2.html', '', defLength, 0, 0);
menu[6][3] = new Item('Mod Iter', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_3.html', '', defLength, 0, 0);
menu[6][4] = new Item('Tweak Trap', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_4.html', '', defLength, 0, 0);
menu[6][5] = new Item('Limited Iter', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_5.html', '', defLength, 0, 0);
menu[6][6] = new Item('Progressive', '../../Enhanced_Traps_Tutorial_6.html', '', defLength, 0, 0);
menu[6][7] = new Item('Texture', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_7.html', '', defLength, 0, 0);
menu[6][8] = new Item('fBm Texture', '../../Tutorials/EnhancedTraps/Enhanced_Traps_Tutorial_8.html', '', defLength, 0, 0);

// Simple Traps Formula menu.
menu[7] = new Array();
menu[7][0] = new Menu(true, '>', 172, 0, 90, defOver, defBack, 'mBorder', 'mLink');
menu[7][1] = new Item('Introduction', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial.html', '', defLength, 0, 0);
menu[7][2] = new Item('The Basics', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_2.html', '', defLength, 0, 0);
menu[7][3] = new Item('Trap Basics', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_3.html', '', defLength, 0, 0);
menu[7][4] = new Item('Functions', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_4.html', '', defLength, 0, 0);
menu[7][5] = new Item('Tweak Trap', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_5.html', '', defLength, 0, 0);
menu[7][6] = new Item('Expert Mode', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_6.html', '', defLength, 0, 0);
menu[7][7] = new Item('Progressive', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_7.html', '', defLength, 0, 0);
menu[7][8] = new Item('Morph', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_8.html', '', defLength, 0, 0);
menu[7][9] = new Item('Toby Texture', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_9.html', '', defLength, 0, 0);
menu[7][10] = new Item('Dual Trap', '../../Tutorials/SimpleTraps/Simple_Traps_Tutorial_10.html', '', defLength, 0, 0);

// Polar Traps Formula menu.
menu[8] = new Array();
menu[8][0] = new Menu(true, '>', 172, 0, 90, defOver, defBack, 'mBorder', 'mLink');
menu[8][1] = new Item('Introduction', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial.html', '', defLength, 0, 0);
menu[8][2] = new Item('The Basics', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial_2.html', '', defLength, 0, 0);
menu[8][3] = new Item('The Traps', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial_3.html', '', defLength, 0, 0);
menu[8][4] = new Item('Tweak Trap', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial_4.html', '', defLength, 0, 0);
menu[8][5] = new Item('Expert Mode', '../../Tutorials/PolarTraps/Polar_Traps_Tutorial_5.html', '', defLength, 0, 0);

// Attractor Traps Formula menu.
menu[9] = new Array();
menu[9][0] = new Menu(true, '>', 172, 0, 105, defOver, defBack, 'mBorder', 'mLink');
menu[9][1] = new Item('Introduction', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial.html', '', defLength, 0, 0);
menu[9][2] = new Item('The Basics', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_2.html', '', defLength, 0, 0);
menu[9][3] = new Item('The Attractors', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_3.html', '', defLength, 0, 0);
menu[9][4] = new Item('General Params', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_4.html', '', defLength, 0, 0);
menu[9][5] = new Item('Expert Mode #1', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_5.html', '', defLength, 0, 0);
menu[9][6] = new Item('Expert Mode #2', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_6.html', '', defLength, 0, 0);
menu[9][7] = new Item('Dual Traps', '../../Tutorials/AttractorTraps/Attractor_Traps_Tutorial_7.html', '', defLength, 0, 0);

// UF5 Challenges and Tutorials menu.
menu[10] = new Array();
menu[10][0] = new Menu(true, '>', 172, 0, 170, defOver, defBack, 'mBorder', 'mLink');
menu[10][1] = new Item('UF5 Challenges', '../Challenge1/UF5Challenge!.html', '', defLength, 0, 11);
menu[10][2] = new Item('UF5 Tutorials', '../Tutorial1/UF5Tutorials.html', '', defLength, 0, 12);

// UF5 Challenges menu.
menu[11] = new Array();
menu[11][0] = new Menu(true, '>', 172, 0, 170, defOver, defBack, 'mBorder', 'mLink');
menu[11][1] = new Item('1. Plug and Play', '../Challenge1/UF5Challenge!.html', '', defLength, 0, 0);
menu[11][2] = new Item('2. All Wrapped Up', 'UF5Challenge2.html', '', defLength, 0, 0);
menu[11][3] = new Item('3. Transformed', '../Challenge3/UF5Challenge3.html', '', defLength, 0, 0);
menu[11][4] = new Item('4. All About Textures', '../Challenge4/UF5Challenge4.html', '', defLength, 0, 0);
menu[11][5] = new Item('5. Advanced Textures', '../Challenge5/UF5Challenge5.html', '', defLength, 0, 0);
menu[11][6] = new Item('6. Slope/Lighting', '../Challenge6/UF5Challenge6.html', '', defLength, 0, 0);
menu[11][7] = new Item('7. Texturing Tools', '../Challenge7/UF5Challenge7.html', '', defLength, 0, 0);
menu[11][8] = new Item('8. MMF Smooth Orbit Traps', '../Challenge8/UF5Challenge8.html', '', defLength, 0, 0);
menu[11][9] = new Item('9. Importing Images', '../Challenge9/UF5Challenge9.html', '', defLength, 0, 0);
menu[11][10] = new Item('10. Get Switched', '../Challenge10/UF5Challenge10.html', '', defLength, 0, 0);

// UF5 Tutorials menu.
menu[12] = new Array();
menu[12][0] = new Menu(true, '>', 172, 0, 170, defOver, defBack, 'mBorder', 'mLink');
menu[12][1] = new Item('UF5 Basics and Classes', '../Tutorial1/UF5Tutorials.html', '', defLength, 0, 0);
menu[12][2] = new Item('Exploring Plugins', '../Tutorial2/UF5Tutorials2.html', '', defLength, 0, 0);
menu[12][3] = new Item('Transforms as Plugins', '../Tutorial3/UF5Tutorials3.html', '', defLength, 0, 0);
menu[12][4] = new Item('Applications of Texture', '../Tutorial4/UF5Tutorials4.html', '', defLength, 0, 0);
menu[12][5] = new Item('Advanced Topics in Textures', '../Tutorial5/UF5Tutorials5.html', '', defLength, 0, 0);
menu[12][6] = new Item('Slope/Lighting Formulas', '../Tutorial6/UF5Tutorials6.html', '', defLength, 0, 0);
menu[12][7] = new Item('Trap Transfer Bias', '../Tutorial7/UF5Tutorials7.html', '', defLength, 0, 0);
menu[12][8] = new Item('MMF Smooth Orbit Traps', '../Tutorial8/UF5Tutorials8.html', '', defLength, 0, 0);
menu[12][9] = new Item('Images - Part 1', '../Tutorial9/UF5Tutorials9.html', '', defLength, 0, 0);
menu[12][10] = new Item('Switch Formula Classes', '../Tutorial10/UF5Tutorials10.html', '', defLength, 0, 0);
menu[12][11] = new Item('Using Groups', '../Tutorial11/UF5Tutorials11.html', '', defLength, 0, 0);

var popOldWidth = window.innerWidth;
nsResizeHandler = new Function('if (popOldWidth != window.innerWidth) location.reload()');

if (isNS4) document.captureEvents(Event.CLICK);
document.onclick = clickHandle;

function clickHandle(evt)
{
 if (isNS4) document.routeEvent(evt);
 hideAllBut(0);
}

function moveRoot()
{
 with(menu[0][0].ref) left = ((parseInt(left) < 100) ? 100 : 5);
}
//  End -->

